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​James O'Hara is a screenwriter and narrative designer working in storytelling across traditional and interactive media. He has written feature screenplays and television pilots in mystery, science fiction, and drama, focusing on character-driven stories that explore moral ambiguity and environmental themes.  ​Alongside screenwriting, he is currently developing his first solo game in Unreal Engine while serving as a Lead Writer and Narrative Designer with Seaside Studios. He lives in Los Angeles, California.

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An original pilot and narrative game set in a post-pandemic West Coast, the story follows Caleb Moore as he travels the desolate Northern Line. (Sci-Fi, Drama, Post-Apocalypse)

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An original pilot, Walled City follows the Liu family, a corporate dynasty competing in a resource-scarce city-state beset by extreme weather events. (Sci-Fi, Dystopian, Drama)

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Design & Photography

Photos, fragments, and work-in-progress visuals -- snapshots from the  process behind my stories and games.

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Get in Touch

If you're interested in getting in touch or inquiring about a project, please feel free to reach out. 

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